The best interface is no interface. This is how we manage physical objects in the real world – directly. But since this is not always possible, and objects contain more and more information, we create interfaces to interact with them. It’s very easy to overdo it and add more layers to the interface than necessary: ​​overloaded buttons, chrome, graphics, options, preferences, windows, attachments, and other junk. As a result, the user is forced to manage the interface elements, instead of going to the main one. Strive for direct control … design the interface as natural as possible, as if it were not touched by a human hand. Ideally, the interface should be so inconspicuous that the user has a sense of direct control of the object of his attention.